AI Insights · Timothy · March 2024
Top 5 2D Realistic Games in Latin America Q1 2024
A closer look at the performance of the top 5 2D realistic game applications in Latin America during the first quarter of 2024, including trends in downloads, revenue, and active users.
In the first quarter of 2024, the top 5 2D realistic games in Latin America saw varying performance across downloads, revenue, and active users, reflecting diverse user engagement and monetization strategies. Data for this analysis is sourced from Sensor Tower.
8 Ball Pool from Miniclip.com experienced a notable fluctuation in weekly revenue, peaking at approximately $125K in mid-February and then dipping to around $82K by mid-March. Weekly downloads spiked at 676K in mid-January before settling to about 444K by the end of March. Active users remained relatively stable, hovering around 7.1M to 7.9M throughout the quarter.
Dream League Soccer 2024 by First Touch Games Ltd. showed a gradual decline in weekly revenue, starting at $122K in early January and ending at $87K in late March. Downloads saw a significant dip from 335K in early January to 225K by mid-March, with a slight recovery towards the end of the quarter. Active users trended downwards from 6.8M to around 6M.
Doomsday: Last Survivors from IGG.COM had a steady increase in weekly revenue, reaching approximately $22K by mid-March. Downloads exhibited a strong upward trend, peaking at 371K in early March. Active users also increased significantly, climbing from 698K in early January to about 965K by early March.
Shooting Ball by 7788's maintained low weekly revenue, fluctuating between $17 and $40. Weekly downloads peaked at 272K in early January before declining to around 168K by the end of March. Active users showed a stable trend, ranging from 1.2M to 1.4M throughout the quarter.
Hello Kitty Nail Salon from Budge Studios saw its weekly revenue increase steadily, reaching $2.4K by the end of March. Downloads reflected significant volatility, peaking at 297K in mid-February and dropping to around 90K by early March, before surging again to 210K by the end of March. Active users hit a high of 1.03M in late March, up from 937K in early January.
For more detailed insights and data, visit Sensor Tower.